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As I approached the end I couldn't help but feel like I'd missed something that was supposed to evolve Cloudbank, but even if there was a message there, it wasn't one worth getting excited over.
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Transistor is cool as hell to look at and damn fun to play, even if you'll spend the whole game waiting for it to become more than the sum of its parts.
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New Game+ is opened after the conclusion, and I'm eager to dig into it, just to spend more time fighting the Process and trying new combinations of skills. It turns typically mindless hack-and-slash combat into a satisfying, thought-provoking duel of movement and timing.
TRANSISTOR GAME 12 REM TROPHY SERIES
Once you select a series of movements and attacks, you see it all play out at once as Red blasts enemies with Breach to pull them towards her, and then slice them into the sky with area-of-effect attacks. You're able to run around and smash enemies with your sword if you want, but the deeper complexities of combat are found in using Turn, which freezes time and allows Red to queue up attacks. It's an intuitive system that provides an immense amount of customization, and make the battles fantastically varied. Other abilities open up even more complex options, letting you turn your basic projectile attack into a bouncing ball of light that pulls enemies towards you. Crash, for instance, is a basic melee attack as an Active, but can turn any other ability into a stun if used as an Upgrade-or give Red damage resistance if dropped in a Passive Slot.
TRANSISTOR GAME 12 REM TROPHY UPGRADE
The magical sword allows Red to gain different abilities, and each one found can be equipped to an Active Slot, an Upgrade Slot, or a Passive Slot, opening up an incredible amount of customization options. That's largely thanks to the Transistor itself, both in Transistor, both in what it says, and what it allows you to do. There are so many moving parts in the world that they're often grinding up against each other.Įven so, despite Cloudbank's flaws, Transistor's gameplay is fantastic. It's hard to take in everything at once, so, instead, you'll take in none of it. Music surges over the voice of Transistor while text appears on screen and lights flash and blink. But these elements are fighting for your attention. All the text on the computer terminals? Interesting and cryptic, begging to be analyzed all at once. The voiceover is stellar the sound effects impactful. The soundtrack is absolutely killer a mix of electric rock and melodic vocals that echo in the background-a memory of Red's lost voice. Part of this is due to an overload of information, rather than a lack of it. There's obviously a lot more to learn about Transistor's battles, so be sure to swing over to our Transistor combat guide for descriptions of all of the skills and abilities. I can't really recall more than one or two locations in the game-they all looked so similar it's hard to differentiate any of it. That could be intentional, and there's hints at the sterilized future inspiring a vapid society, but it doesn't help to create a memorable experience. Its more an assembly of rectangles and empty storefronts. But despite constant reminders that Cloudbank was once a bustling metropolis, it never really feels anything like a city. Everything from the streets to the buildings are cool and sleek, creating a visual style you haven't seen before. Cloudbank is beautiful, with neon lights and a unique aesthetic. The Transistor provides context for a world so futuristic it sometimes feels alien. It's totally worthless from a gameplay perspective, but I'll be damned if I didn't do it once every few minutes anyway. A spotlight shines from the sky, everything gets saturated, and she hums. If you hold the left bumper on the controller, Red stops what she's doing to hum along to the game's soundtrack.
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